Time for another sci-fi garage update. This week, I've been pushing through the final props for the scene and making finishing touches and tweaks to the textures, visuals and particle effects. I've also made a start on the camera cuts in UE4's sequencer feature so its ready to render the video when the scene is finally finished. With about a week and a half left until the deadline of October 10th, I'm now tying up loose ends and making final additions. The scene is now pretty much finished - I've made every prop that I planned to include and all thats left to do is get the final post-processing settings in place.
On Wednesday, I'm going into the games studio to render the level flythrough, which I will then edit together into a final presentation video that will be included in my final submission. I will also be creating audio (both SFX and ambient music) for the video over the next week or so. Finally, I will be taking a bunch of screenshots including shots of the scene, beauty shots of individual assets, and additional pictures for the write-up. I'll be making a detailed write-up about my creative process, project pipeline, design decisions etc and posting that on here along with my submission. So my final submission will consist of a flythrough video, screenshots and a reflective write-up.
Anyway, here is a list of what I've done since my last update:
- Created many new assets including...:
- Posters for the garage walls, which come in 3 designs.
- Various signs for the walls, including no smoking signs, fire extinguisher signs and warning signs.
- A classic red mechanic's tool chest.
- A military ammo box.
- Various tools/clutter including a paint brush, screw driver, duct tape and some bottles.
- A construction light.
- A fire extinguisher.
- A computer console that sits on the mezzanine floor/gantry.
- I've also made a couple of grunge textures for the walls and floor, including grunge-y rust and drips.
- I've made some changes to several of the textures, tweaking metallic and roughness values on various props.
- I've also reworked the pipe texture.
- I've made screen displays for the APC's dashboard and the laptop screens.
Here's some pictures of the scene now:
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