Gathering Books! (DE4101 - Design Research 1)
Regular readers of my blog (if such a thing exists?) will have noticed that its been a bit quiet - thats because I have been busy gathering research material for a piece of work for one of my modules; DE4101, also known as Design Research 1. The piece of work is a Literature & Contextual review and it is due to be submitted on December 9th.
Basically, I have to gather a load pieces of research material on a topic within the field of games design, and write a critical analysis of this material and the ideas they present. I have to gather 10 books, 10 web articles, 10 journal/magazine articles and 10 "contextual" pieces (anything besides a written piece) that contains useful information on my chosen area of focus. I then have to narrow the written pieces down from 30 to 5 and write a review on them. For the contextual review, I have to narrow it down from 10 to 5. I have chosen to research into 3D environment art and the methods used by environment artists to make atmospheric/engaging/realistic 3D environments.
I won't go into too much detail as it won't be terribly exciting to read about, but so far I have gathered all my books and the research is well under way. I got more than 10 books that included things such as game design books, game art books and some film/TV and stage set design books.
My next step is to find the 10 web articles and 10 journal/magazine articles, then I will decide which 5 I want to focus on for the write-up. Here's a list of the main books;
By Trautmann, Eric S, 2004
Film: a critical introduction
By Pramaggiore, Maria, 2011
Game level design
By Byrne, Ed, 2005
Scene design and stage lighting
By Parker, W. Oren, 2009
Building interactive worlds in 3D: virtual sets and pre-visualization for games, film, and the Web
By Gauthier, Jean-Marc, 2005
Creating emotion in games: the craft and art of emotioneering
By Freeman, David, 2004
Game design for teens
By Pardew, Les, 2004
Challenges for game designers
By Brathwaite, Brenda, 2009
Game development essentials: game level design
By Castillo, Travis, 2008
Game Design Complete
Book by Patrick O'Luanaigh, 2006
By Bartle, Richard, 1960, 2004
Level up!: the guide to great video game design
By Rogers, Scott, 2014
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