Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Wednesday, 25 January 2017

Napoleonic Fusilier - 3D character

Last Tuesday, I tried my hand at character modelling for the first time in several years, and modelled a simple humanoid shape from a tutorial video. In uni the next day, Josh, one of the MA tutors, was setting a character design brief for the 2nd year undergrads so I sat in on the talk and decided to do the brief myself! The project aim was to create a character, be it 2D or 3D, and present the character through a desktop wallpaper.

I immediately got to work researching, gathering images and sketching up some ideas. My idea generation included fantasy/medieval characters, through archers, rogues, boxers and eventually I ended up at my final idea, a Napoleonic fusilier. I experimented with different proportions, both realistic and stylised, and decided on a tapered, upside-down triangle shape for the character, with broad shoulders and thin legs in a stood-to-attention stance, with a big hat and holding a rifle. I drew a final front and side view to work towards in Maya and began modelling.

I also considered the characters personality and had it in my head that he would be a loyal, brave and capable soldier, who followed orders unquestioningly, but was reckless and full of bravado. His role in a game would be that of a general foot soldier in a casual strategy/RTS game, perhaps on mobile or a PC/console indie title, and the character could be used several times rather than being a single, unique, named character.

Here's some images of the development process and final presentation shots:

Idea Generation

Idea Generation - Using realistic scale

Idea Generation - Experimenting with unrealistic scale

Idea Generation - Unrealistic scale. Personality.
Final concept.

Selection of reference/inspiration pictures.

Final technical presentation.

Presentation shot / wallpaper (in UE4)

Presentation shot / wallpaper (in UE4)

Presentation shot / wallpaper (in UE4)

Presentation shot / wallpaper (in UE4)

This project has been a valuable experience for me and has helped me to develop my character design and modelling skills. Though character modelling is not what I want to go into in the future, it is certainly a useful skill and experience to have. I plan on doing some more character modelling in the future.

Tuesday, 17 January 2017

Having a go at Character Modelling!

I've stepped out of my comfort zone a little bit today and tried my hand at character modelling. I'm very much a prop/architecture focused modeller - I've only ever modelled a character once, and it was about 3 years ago! So I figured I'd find a really simple character modelling tutorial and see how it went, in the interest of starting to diversifying my skills a bit.

The tutorial series that I followed is called Modeling a Simple Human Character in Maya by Misterh3D. I went with this one because it was aimed toward beginners and I wanted to start out simple, just to get back into the mindset of character modelling and see if I remembered anything! The character is human-ish but still pretty cartoony, which suited my needs because I've found myself wanting to model some cartoony characters lately.

Anyway, here's some pictures of the process and a little collage of the finished product. The whole exercise took about 3-4 hours, and I think it achieved its purpose of jogging my memory in preparation for further character modelling in the future!

Basic body and the start of the head.

I downloaded the reference images used in the video to use as guides.

Body and head begin to take shape.

Legs and arms.

Hands added. This is the final low-poly before smoothing.

Finished product after being smoothed.