Time for another Sci-fi garage environment update! Since my last post, I've used Substance Painter to create PBR materials for the majority of the modular assets. Everything but the top ceiling, stairs and metal supports are now textured. The textures are all tiling to minimise seams where the modular pieces meet. I've also changed the stairs model so that it has proper rounded handrails instead of the original blocky handrail.
At the moment it doesn't look particularly "sci-fi". I'm going with the idea that the scene is set in the quite-near future (mid 21st century), in a garage/workshop building that could exist in modern times, and the sci-fi elements will come from the props and lighting and the vehicle that will act as the focal point of the scene. This will allow me to present contrasting visual styles of the aged garage that is in disrepair, but populated by post-modern props for an interesting overall aesthetic.
No comments:
Post a Comment