Here's a list of what I have done so far:
- 3D modelled, UV mapped and fully PBR-textured several assets including: the shelter walls, the door, the floor, the bunk bed and the bench.
- 3D modelled, UV mapped and assigned block-colour textures to several assets including: a set of shelves, an oil lamp, pillows and bed sheets.
- 3D modelled a bucket which hasn't been UV mapped/textured yet.
- Added some lighting to the scene.
- Added a generic dust particle effect to the scene.
- Fully texture all of the assets that I have created so far.
- Make more detail items for the scene such as books, pictures, posters, helmets/gas masks, candles, cigarette packets & ashtray, a radio etc. and texture these.
- Make music and SFX for the scene.
- Do all the lighting, particle effects, after effects etc.
- Take beauty shots and maybe a video for the submission package.
Here's some pictures of the scene:
If you want to try getting more realism in your lighting, using some Archvis techniques might be useful. https://ue4arch.com/ue4archs-unreal-engine-4-lighting-workflow-part-1/ the link is a decent way of setting up the lighting with more realistic properties. Can't wait to see the finished thing :D
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