Wednesday 19 October 2016

Anderson Shelter Scene Update

I've been doing a lot of work on my Anderson Shelter scene recently and its coming along quite nicely. I'm quite confident that I will have it finished to a decent standard by the project submission date of October 28th.

Here's a list of what I have done so far:

  • 3D modelled, UV mapped and fully PBR-textured several assets including: the shelter walls, the door, the floor, the bunk bed and the bench.
  • 3D modelled, UV mapped and assigned block-colour textures to several assets including: a set of shelves, an oil lamp, pillows and bed sheets.
  • 3D modelled a bucket which hasn't been UV mapped/textured yet.
  • Added some lighting to the scene.
  • Added a generic dust particle effect to the scene.
And here's a list of what I still have to do:

  • Fully texture all of the assets that I have created so far.
  • Make more detail items for the scene such as books, pictures, posters, helmets/gas masks, candles, cigarette packets & ashtray, a radio etc. and texture these.
  • Make music and SFX for the scene.
  • Do all the lighting, particle effects, after effects etc.
  • Take beauty shots and maybe a video for the submission package.

Here's some pictures of the scene:





1 comment:

  1. If you want to try getting more realism in your lighting, using some Archvis techniques might be useful. https://ue4arch.com/ue4archs-unreal-engine-4-lighting-workflow-part-1/ the link is a decent way of setting up the lighting with more realistic properties. Can't wait to see the finished thing :D

    ReplyDelete